My Eclipse had selected the latest JRE 7. This time however, I solved the problem more systematically and now I understand every step.ġ) If you are importing someone else's project, make sure to have the correct JDK and JRE installed and selected in Eclipse. Today I wanted to set up my environment on a different computer and guess what, I had the same problem again. Therefore I felt obliged to write a complete checklist to have Java3D work in Eclipse.Ī few months ago, I already had the same problem and I somehow solved it without really understanding what I did. was also a bit helpful, but it was still not enough. I know this question is now a few years old, but the answers here were not enough for me to solve the problem.
#Java 3d library download install
how do you install java3D within the system environment or the IDE project? please help.
Im not sure what im meant to do with 'j3dcore-ogl' but im stuck at this point. SimpleUniverse universe = new SimpleUniverse() NOTE: Eclipse pulled in the import libraries paths automatically with Ctrl+Shift+O once they were added as Referenced Libraries. Here is a quick look at the source code as well. this gets rid of any compilation warnings I was getting but when I compile and run the application I get the following exception! Exception in thread "main" : no j3dcore-ogl in Īt (ClassLoader.java:1681)Īt 0(Runtime.java:840)Īt (System.java:1047)Īt $1.run(NativePipeline.java:231)Īt (Native Method)Īt .loadLibrary(NativePipeline.java:200)Īt .loadLibraries(NativePipeline.java:157)Īt .loadLibraries(MasterControl.java:987)Īt .(VirtualUniverse.java:299) I have downloaded j3d-1_5_2-linux-i586.zip, and unpacked j3dcore.jar, j3dutils.jar, vecmath.jar, libj3dcore-ogl.so, libj3dcore-ogl-cg.so and added them all as 'Referenced Libraries' within my project folder. Ive ran into some trouble configuring java3D to work with my IDE environment.